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The Tower

A page from the realm's reference.

The Tower is a climb of 150 floors. Every floor is one fight against a fixed foe, and every floor is harder than the last. The foes never copy your stats, so to climb higher you need better gear and a higher level. Clear the top and you may reset, climb again against stronger foes, and spend Tower points on perks.

How the Tower works

  • Floors: 150 floors, each one fight. Every 10th floor is a boss with a bigger health pool and harder blows.
  • Who can climb: Peasant (rank 1) or higher, judged on your current rank, so after an Ascension you meet the gate again from where your rank restarts.
  • One at a time: while a Tower fight is open you cannot enter a dungeon, and while you are inside a dungeon you cannot start a Tower fight. Finish or abandon one first.
  • No cooldown: a floor costs energy, not time. You can start the next fight as soon as the last one ends.
  • Losing: a defeat leaves you on 1 health and wears your gear, and you stay on the same floor. You never die.
  • Abandon: you can walk away from an open fight with the Abandon button. The energy is not refunded and nothing is paid. A fight left open for 24 hours closes by itself the same way.

A Tower fight plays out the way a dungeon boss fight does: it is live, not one click. You press Engage, then attack on your own clock, while your foe strikes on its own clock whether you click or not. The same mana moves are available, and potions work mid-fight. The full rules are in the dungeon fights section. Boss floors fight with the harder boss settings. You need at least 25% of your maximum health to start a fight.

Energy cost

Each floor fight costs energy, paid when the fight starts, and it is sized exactly like entering a dungeon: 20% of your energy pool up to 50 energy, then 10% of the rest, never less than 1. The Tower perks can make a floor cheaper, by up to 30% in total, and it never drops below 1 energy.

Rewards by depth

A win pays gold and experience. A normal floor pays 50% of what the same energy would earn from a dungeon, using the best dungeon your current rank has unlocked, so the pay grows as your rank does.

  • Depth: every floor above floor 1 adds 1% to the pay, so floor 150 pays 2.49 times what floor 1 does.
  • Bosses: a boss floor pays 1.5 times a normal floor at the same depth.
  • Ascension: your Ascension level raises Tower gold and experience, up to 2.8 times the gold and 2.2 times the experience. This is the same capped bonus your quests get.
  • Repeats: a floor you have already cleared in this climb pays only 25% of a first clear, so farming old floors is a trickle. After a reset every floor is a first clear again.

Loot

The Tower is split into 5 bands of 30 floors, and each band further up drops better materials and gear. Normal floors roll for a drop. A boss floor always pays boss materials the first time you clear it in a climb, and a piece of gear is added on top.

Tower loot by band.

BandFloorsMaterials on a floorGear on a floorBoss materials, alwaysBoss gear
Band 11 to 30Common to RareCommon to Rare1, Common to EpicRare to Epic
Band 231 to 60Common to RareCommon to Epic1, Rare to LegendaryRare to Legendary
Band 361 to 90Rare to EpicRare to Epic2, Epic to LegendaryEpic to Legendary
Band 491 to 120Rare to LegendaryRare to Legendary2, Epic to MythicEpic to Mythic
Band 5121 to 150Epic to LegendaryEpic to Legendary3, Epic to MythicLegendary to Mythic
  • Boss gear: the first time you ever clear each boss floor on your account it always drops a piece of gear. On later climbs it drops with a 25% chance instead. Boss materials drop on every climb.
  • Mythic: only the deepest bosses can drop mythic gear, in bands 4 and 5.
  • Standard materials only: the Tower drops the ordinary crafting materials. No profession materials drop here.
  • Boss drop perks: the Spoils perks raise the chance of boss drops.
  • Never equipped for you: gear goes to your inventory.

Shadowgems from the Tower

The Tower can pay up to 80 shadowgems to an account, once, ever: 45 from the 15 bosses and 35 in gifts for reaching floors 50, 100 and 150 for the first time. They are paid only the first time you ever clear that floor on your account. A reset, a repeat, or an auto-fight never pays them again, so there is no way to farm them. See the shadowgems page for every other source.

Shadowgems the Tower pays for each boss floor.

Boss floorBoss shadowgemsMilestone giftPaid that day
Floor 102none2
Floor 202none2
Floor 302none2
Floor 402none2
Floor 50257
Floor 603none3
Floor 703none3
Floor 803none3
Floor 903none3
Floor 10031013
Floor 1104none4
Floor 1204none4
Floor 1304none4
Floor 1404none4
Floor 15042024

Tower perks

Resets pay Tower points, and the points buy perks in 18 nodes across six branches. A node costs the same number of points for every rank, and each node after the first in a branch needs at least one rank in the one before it. Perks work only inside the Tower. They never change your stats anywhere else.

Every Tower perk.

BranchPerkEffect per rankRanksCost per rankNeeds first
WardedIron Resolve1% less damage from foes51 pointnone
WardedStoneskin2% less damage from foes52 pointsIron Resolve
WardedUnyielding2% less damage from foes53 pointsStoneskin
MightSharpened Edge1% more damage dealt51 pointnone
MightBrutal Focus2% more damage dealt52 pointsSharpened Edge
MightExecutioner2% more damage dealt53 pointsBrutal Focus
StaminaSteady Breath2% cheaper floor fights51 pointnone
StaminaPathfinder2% cheaper floor fights52 pointsSteady Breath
StaminaTireless Climber2% cheaper floor fights53 pointsPathfinder
SpoilsTrophy Hunter4% better boss drop chance51 pointnone
SpoilsBone Collector4% better boss drop chance52 pointsTrophy Hunter
SpoilsWarlord Bounty5% better boss drop chance23 pointsBone Collector
HasteQuick Hands1 more auto-fight floor31 pointnone
HasteSwift Ascent1 more auto-fight floor32 pointsQuick Hands
HasteRelentless March1 more auto-fight floor23 pointsSwift Ascent
InsightKeen Mind2% more Tower points per reset51 pointnone
InsightDeep Study2% more Tower points per reset52 pointsKeen Mind
InsightAscendant Wisdom5% more Tower points per reset23 pointsDeep Study

Each effect has a ceiling for the whole tree:

  • Damage from foes: at most 25% less in total.
  • Damage you deal: at most 25% more in total.
  • Floor energy cost: at most 30% cheaper in total, and never below 1 energy.
  • Boss drop chance: at most 50% better in total.
  • Auto-fight length: at most 8 extra floors in total.
  • Tower points per reset: at most 30% more in total.

Resetting the Tower

Once you have cleared floor 150 you may reset the Tower. You go back to floor 1, and every foe is 25% stronger than on the climb before, and the extra strength stacks with each reset. You cannot reset while a Tower fight is open.

  • Tower points: your first reset pays 5 points, and the payout grows by 1 every 2 resets until it tops out at 25 per reset. The points perk raises it further.
  • What you keep: your best floor, your perks and your Tower points. The first-ever shadowgem and boss gear payouts stay used up.
  • What resets: your current floor and which floors count as cleared in this climb.
  • Respec: you can wipe all your perks and get every point back for 25 shadowgems.

Auto-fight

Once you have been through a floor before, usually after a reset, you can let the game fight for you. One auto-fight runs up to 10 floors, and the Haste perks can add up to 8 more.

  • Only old floors: it works only on floors up to the deepest one you have ever reached, never on a floor you have not been through before.
  • Plain strikes: it uses the plain strike only, with no mana moves.
  • Same cost and pay: every fight in the run costs its own energy and pays like a normal fight.
  • It stops by itself: at the first loss, when your energy or health runs low, or when it reaches a floor you have not cleared before.

The Tower on your profile

Once you have opened the Tower, your profile shows a Tower card with your current floor, your best floor ever and your climbs, which is how many times you have reset. Other players see it on your public profile too.