Gear Catalog

Shadowrealm characters equip twelve gear slots: weapon, offhand, helmet, chest, legs, boots, gloves, ring, amulet, belt, cloak, and bracelet. Every slot carries the same five rarities, common through mythic, and each rarity step is a real jump: a common weapon (rank 1) adds +2 Attack, while a mythic weapon (rank 5) adds +28 Attack, +8 Speed, +14 Critical Strike, +4 Dodge. Higher rarities also start granting pool bonuses on top of raw stats, extra max HP, mana, and energy that stack on top of whatever a character's base pools already provide. Every price below the 50 gold-to-9,500 gold range you'll see quoted per item is a nominal catalog value, not a purchase price; see "Where gear comes from" for what gear actually costs.

Weapon

Weapon pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Attack.

Offhand

Offhand pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.

Helmet

Helmet pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.

Chest

Chest pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.

Legs

Legs pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.

Boots

Boots pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Speed.

Gloves

Gloves pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Critical Strike.

Ring

Ring pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Magic Power.

Amulet

Amulet pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Luck.

Belt

Belt pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Stamina.

Cloak

Cloak pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Dodge.

Bracelet

Bracelet pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Magic Power.

Two-handed weapons

Epic, legendary, and mythic weapons also come in a two-handed variant that gives up the offhand slot entirely. A two-handed weapon multiplies every stat and pool bonus of its one-handed counterpart by 2x, so it lands close to what a one-handed weapon plus a matching offhand piece would give, concentrated into a single slot.

Story gear

2 pieces of gear in Shadowrealm cannot be bought, dropped, or crafted through the ordinary recipes: they exist only as mission rewards, and one of them (see below) cannot be equipped at all.

Where gear comes from

The price shown on every item above is a nominal catalog value, not what anything actually charges for it; nothing in the live game reads that field as a purchase price. Real gear reaches a character through five separate routes, each with its own real cost.