Shadowrealm characters equip 12 gear slots: weapon, offhand, helmet, chest, legs, boots, gloves, ring, amulet, belt, cloak, and bracelet. Every slot carries the same 5 rarities, common through mythic, and each rarity step is a real jump: a common weapon (rank 1) adds +2 Attack, while a mythic weapon (rank 5) adds +28 Attack, +8 Speed, +14 Critical Strike, +4 Dodge. Higher rarities also start granting pool bonuses on top of raw stats, extra max HP, mana, and energy that stack on top of whatever a character's base pools already provide. Every price below the 50 gold-to-9,500 gold range you'll see quoted per item is a nominal catalog value, not a purchase price; see "Where gear comes from" for what gear actually costs.
Weapon
Weapon pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Attack.
Notched Warblade: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Attack. A dull-edged blade any conscript could swing.
Ironwrath Blade: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Attack. +5 max HP, +3 max Mana. Balanced steel that bites deeper than it should.
Bloodletter's Edge: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Attack, +4 Critical Strike. +12 max HP, +6 max Mana, +1 max Energy. A cursed edge that thirsts between battles.
Executioner's Maul (two-handed): Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +20 Attack, +8 Critical Strike. +24 max HP, +12 max Mana, +2 max Energy. Too heavy for most, too hungry to put down.
Ruinbrand Greatblade: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Attack, +4 Speed, +8 Critical Strike. +25 max HP, +12 max Mana, +2 max Energy. This blade has ended kings and started wars.
Doomcleaver Greataxe (two-handed): Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +32 Attack, +8 Speed, +16 Critical Strike. +50 max HP, +24 max Mana, +4 max Energy. A greatsword that cleaves fate as easily as flesh.
Sorrowedge, the Last Argument: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +28 Attack, +8 Speed, +14 Critical Strike, +4 Dodge. +50 max HP, +25 max Mana, +4 max Energy. Its edge exists a heartbeat before it is drawn.
Worldsplitter, the Sundering (two-handed): Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +56 Attack, +16 Speed, +28 Critical Strike, +8 Dodge. +100 max HP, +50 max Mana, +8 max Energy. Both hands and a lifetime are the price of holding it.
Offhand
Offhand pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.
Cracked Wardshield: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Defense. A dented buckler, better than bare knuckles.
Ironward Buckler: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Defense. +5 max HP, +3 max Mana. Reinforced bracing that turns a killing blow aside.
Bulwark of the Sworn: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Defense, +4 Dodge. +12 max HP, +6 max Mana, +1 max Energy. A ward-etched shield that drinks the force of impact.
Aegis of the Unbroken Oath: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Defense, +4 Magic Power, +8 Dodge. +25 max HP, +12 max Mana, +2 max Energy. It has never once let a champion fall.
The Last Ward: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +28 Defense, +4 Luck, +8 Magic Power, +14 Dodge. +50 max HP, +25 max Mana, +4 max Energy. Held aloft, it forgets the meaning of the word breach.
Helmet
Helmet pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.
Dented Vigil Helm: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Defense. Battered steel that has taken more hits than you.
Ironvigil Helm: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Defense. +5 max HP, +3 max Mana. A polished helm fit for a captain's escort.
Helm of the Sleepless Watch: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Defense, +4 Magic Power. +12 max HP, +6 max Mana, +1 max Energy. Rune-lined steel that quiets the screaming in your skull.
Crown of the Unyielding: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Defense, +8 Magic Power, +4 Dodge. +25 max HP, +12 max Mana, +2 max Energy. Kings once bowed rather than meet the gaze beneath it.
Diadem of the Endless Vigil: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +28 Defense, +4 Luck, +14 Magic Power, +8 Dodge. +50 max HP, +25 max Mana, +4 max Energy. The wearer's thoughts are no longer entirely their own.
Chest
Chest pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.
Frayed Guardplate: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Defense. Patched leather, stitched more than it was ever forged.
Ironhide Cuirass: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Defense. +5 max HP, +3 max Mana. A well-fitted cuirass that turns aside a careless strike.
Carapace of the Warden: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Defense, +4 Stamina. +12 max HP, +6 max Mana, +1 max Energy. Living plate that tightens like a fist before the blow lands.
Plate of the Immovable: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Defense, +8 Stamina, +4 Dodge. +25 max HP, +12 max Mana, +2 max Energy. No blade drawn in this age has pierced it.
Heart of the Mountain: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +28 Defense, +4 Speed, +14 Stamina, +8 Dodge. +50 max HP, +25 max Mana, +4 max Energy. It remembers every death it refused to allow.
Legs
Legs pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Defense.
Worn Marchguards: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Defense. Rough-cut greaves, cheap enough to lose without grief.
Ironmarch Greaves: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Defense. +5 max HP, +3 max Mana. Segmented plating that never once slows the stride.
Greaves of the Long March: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Defense, +4 Speed. +12 max HP, +6 max Mana, +1 max Energy. Shadow-forged greaves that bend without ever breaking.
Legplates of the Unbowed: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Defense, +8 Speed, +4 Dodge. +25 max HP, +12 max Mana, +2 max Energy. Legs that carried a legend across three ruined kingdoms.
Pillars of the Deathless: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +28 Defense, +14 Speed, +4 Stamina, +8 Dodge. +50 max HP, +25 max Mana, +4 max Energy. Every step taken in them rewrites the ground beneath it.
Boots
Boots pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Speed.
Quickstep Boots: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Speed. Worn soles that have outlasted three owners already.
Swiftstride Boots: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Speed. +5 max HP, +3 max Mana. Quiet leather that lands without a sound.
Windrunner Greaves: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Speed, +4 Dodge. +12 max HP, +6 max Mana, +1 max Energy. Steps taken in these leave no trace at all.
Tempest Striders: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Speed, +4 Luck, +8 Dodge. +25 max HP, +12 max Mana, +2 max Energy. They have outrun the dawn more than once.
Boots of the Fleeting Hour: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +28 Speed, +8 Luck, +4 Stamina, +14 Dodge. +50 max HP, +25 max Mana, +4 max Energy. Between one stride and the next, distance forgets to matter.
Gloves
Gloves pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Critical Strike.
Chipped Precision Gloves: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Critical Strike. Cracked leather grips, stiff but still faithful.
Keenedge Gauntlets: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Critical Strike. +5 max HP, +3 max Mana. A tailor's fine stitch over a fighter's rough hands.
Gauntlets of the Perfect Cut: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +4 Attack, +10 Critical Strike. +12 max HP, +6 max Mana, +1 max Energy. Fingers wrapped in these strike before thought arrives.
Grips of the Killing Stroke: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +8 Attack, +4 Speed, +16 Critical Strike. +25 max HP, +12 max Mana, +2 max Energy. They have throttled fate and come away unscarred.
Hands of the Silent Verdict: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +14 Attack, +8 Speed, +4 Luck, +28 Critical Strike. +50 max HP, +25 max Mana, +4 max Energy. What they touch, they are already halfway to owning.
Ring
Ring pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Magic Power.
Dull Arcane Band: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Magic Power. A plain band, more habit than charm.
Spellbound Ring: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Magic Power. +5 max HP, +3 max Mana. A lucky ring, worn smooth by nervous thumbs.
Ring of Woven Arcana: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +4 Luck, +10 Magic Power. +12 max HP, +6 max Mana, +1 max Energy. A whispering band that nudges chance in your favor.
Signet of the Ninth Circle: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +8 Luck, +16 Magic Power, +4 Critical Strike. +25 max HP, +12 max Mana, +2 max Energy. Fortune itself seems reluctant to look away from it.
Band of the Hollow Star: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +14 Luck, +28 Magic Power, +8 Critical Strike, +4 Dodge. +50 max HP, +25 max Mana, +4 max Energy. Probability bows slightly whenever this ring catches the light.
Amulet
Amulet pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Luck.
Tarnished Luckstone: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Luck. A cheap charm, more comfort than protection.
Fortune's Pendant: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Luck. +5 max HP, +3 max Mana. A blessed pendant that hums faintly when danger nears.
Amulet of Turning Fortune: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Luck, +4 Magic Power. +12 max HP, +6 max Mana, +1 max Energy. It glows colder the closer doom draws.
Charm of the Gambler's Fate: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +16 Luck, +8 Magic Power, +4 Critical Strike. +25 max HP, +12 max Mana, +2 max Energy. Old gods are rumored to still answer its call.
Eye of Unearned Fortune: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +4 Speed, +28 Luck, +14 Magic Power, +8 Critical Strike. +50 max HP, +25 max Mana, +4 max Energy. Wear it long enough and luck stops being an accident.
Belt
Belt pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Stamina.
Rough Endurance Belt: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Stamina. A stiff leather strap, patched at the buckle.
Sturdy Girdle: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Stamina. +5 max HP, +3 max Mana. A reinforced belt that never once gives at the seam.
Girdle of Long Endurance: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +4 Defense, +10 Stamina. +12 max HP, +6 max Mana, +1 max Energy. Runed leather that steadies breath through the longest fight.
Belt of the Tireless: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +8 Defense, +4 Speed, +16 Stamina. +25 max HP, +12 max Mana, +2 max Energy. It has cinched the waists of three fallen dynasties.
Cinch of the Unending Breath: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +14 Defense, +8 Speed, +4 Luck, +28 Stamina. +50 max HP, +25 max Mana, +4 max Energy. The wearer's stamina forgets it was ever finite.
Cloak
Cloak pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Dodge.
Ragged Shadowcloak: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Dodge. A moth-eaten cloak, still warm enough to matter.
Duskveil Cloak: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Dodge. +5 max HP, +3 max Mana. Dyed shadow-cloth that slips easily past a watchman's eye.
Cloak of the Slipping Shade: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +4 Speed, +10 Dodge. +12 max HP, +6 max Mana, +1 max Energy. It drinks torchlight and gives nothing back.
Mantle of the Unseen Step: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +8 Speed, +4 Luck, +16 Dodge. +25 max HP, +12 max Mana, +2 max Energy. Assassins speak its name only in the past tense.
Shroud of the Absent: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +14 Speed, +8 Luck, +4 Stamina, +28 Dodge. +50 max HP, +25 max Mana, +4 max Energy. Wrapped in it, the world briefly forgets you exist.
Bracelet
Bracelet pieces carry a nominal catalog value from 50 gold at common up to 9,500 gold at mythic (not a purchase price, see "Where gear comes from"), and primarily raise Magic Power.
Plain Channeling Bracelet: Nominal catalog value 50 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +2 Magic Power. A thin band of tin, more decoration than defense.
Runed Bracer: Nominal catalog value 250 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 2. +6 Magic Power. +5 max HP, +3 max Mana. Warm metal that hums faintly with stored intent.
Bracer of Channelled Might: Nominal catalog value 900 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 3. +10 Magic Power, +4 Critical Strike. +12 max HP, +6 max Mana, +1 max Energy. Spellwork coils tighter around the wrist with every cast.
Bindings of the Deep Well: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 4. +4 Luck, +16 Magic Power, +8 Critical Strike. +25 max HP, +12 max Mana, +2 max Energy. It has channelled magic that reshaped a battlefield.
Manacle of the Whispering Void: Nominal catalog value 9,500 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 5. +4 Speed, +8 Luck, +28 Magic Power, +14 Critical Strike. +50 max HP, +25 max Mana, +4 max Energy. Sorcery no longer asks permission once this is worn.
Two-handed weapons
Epic, legendary, and mythic weapons also come in a two-handed variant that gives up the offhand slot entirely. A two-handed weapon multiplies every stat and pool bonus of its one-handed counterpart by 2x, so it lands close to what a one-handed weapon plus a matching offhand piece would give, concentrated into a single slot.
Story gear
2 pieces of gear in Shadowrealm cannot be bought, dropped, or crafted through the ordinary recipes: they exist only as mission rewards. None of them can be equipped at all: they are mission tokens, carried to be handed over rather than worn.
The Oathblade: Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +16 Attack, +4 Speed, +8 Critical Strike. +25 max HP, +12 max Mana, +2 max Energy. A rune-etched war-blade forged for Brannoc the Oathbroken.
The Widow's Focus (two-handed): Nominal catalog value 3,200 gold (not a purchase price, see "Where gear comes from" below), unlocks at Rank 1. +32 Attack, +8 Speed, +16 Critical Strike. +50 max HP, +24 max Mana, +4 max Energy. A ritual staff, tuned to Iskra Voss's grief. It cannot be wielded, only offered.
Where gear comes from
The price shown on every item above is a nominal catalog value, not what anything actually charges for it; nothing in the live game reads that field as a purchase price. Real gear reaches a character through five separate routes, each with its own real cost.
Drops: Actions and heists roll for a bonus gear drop on top of their normal gold and XP reward, free but unreliable.
The Blacksmith: A live shop in every city, each one selling exactly one rarity tier (Ashenvale sells common, Shadowmere sells rare, Duskholm sells epic, The Dark Citadel sells legendary; mythic gear is never sold here). It prices a piece at the cost of self-forging it: the same materials its recipe requires, at Reliquary rates. Baseline (pre-inflation) that runs 20,000 gold for a common weapon up to 3,240,000 gold for a legendary weapon; see the Crafting Materials page for the server-wide inflation multiplier that scales this up over time.
The Black Market: A rotating stall of 6 items at a time, gear among them, priced off its own flat table: 2,500 gold at common up to 1,250,000 gold at mythic, baseline before the same inflation multiplier. It is the only vendor that ever stocks mythic gear outright, but only when the rotation happens to be holding one.
Player trading: Gear changes hands directly between characters on the Marketplace and The Fence, at whatever price the seller sets.
The Forge: Crafting materials turn directly into gear, plus a mandatory gold fee. See the Crafting page for every recipe and its fee.