Character Ranks
Every character climbs through 8 ranks on the way from Peasant to Wraithking, on a climb counter (not lifetime XP, which never resets) built from actions, heists, jailbreak rescues, quests, missions, and more. Reaching Wraithking at 2,600,000 XP unlocks every city, every action, and every casino tier in the game, and opens the door to Ascension, a prestige system that resets that climb counter for permanent, stacking power. The climb is deliberately steep: each rank asks for more total XP than every rank before it combined, so the later stretches take real, sustained play.
Starting out at Rank 1
A brand new character's first 30 attempts, counted from their own action log, cannot land them in jail, win or lose, so there is room to learn what an action costs and pays before the game starts holding jail risk against you. From there, the fastest way to climb is simply working through the cheapest, safest actions available in Ashenvale and reinvesting the gold into gear as soon as a rarity tier is affordable.
The 8 ranks
- Rank 1, Peasant: 0 XP of climb progress required (the starting rank).
- Rank 2, Cutpurse: 1,000 XP of climb progress required (1,000 XP above Peasant).
- Rank 3, Bandit: 5,000 XP of climb progress required (4,000 XP above Cutpurse).
- Rank 4, Reaver: 20,000 XP of climb progress required (15,000 XP above Bandit).
- Rank 5, Cutthroat: 75,000 XP of climb progress required (55,000 XP above Reaver).
- Rank 6, Warlock: 250,000 XP of climb progress required (175,000 XP above Cutthroat).
- Rank 7, Shadowblade: 700,000 XP of climb progress required (450,000 XP above Warlock).
- Rank 8, Wraithking: 2,600,000 XP of climb progress required (1,900,000 XP above Shadowblade).
Your rank shows on your profile: the header carries gilded wings either side of your portrait, and each rank draws its own, plainer at the bottom and richer at every step up, from a single sprig at Peasant to a crowned medallion at Wraithking.
What each rank unlocks
Rank is not just a number on the profile card, it is the single gate behind almost everything else in the game, though not every system reads it the same way. Cities, actions, and heists all check your CURRENT (live) rank, so they lock again if that rank ever drops. Gear and material rarity, the Black Market, the Reliquary, crafting, and casino purchases instead check the HIGHEST rank you have ever reached, which never drops. For a first climb to the top the two amount to the same thing, which is what the list below (cross-referenced from each system's own rank requirement) shows; see "Ascension and your rank" below for the one time the two actually diverge.
- Rank 1, Peasant: Unlocks Ashenvale and its actions. Common-rarity gear and materials come into play across the board, including at the Reliquary and on the Black Market.
- Rank 2, Cutpurse: Rare-rarity gear and materials come into play across the board, including at the Reliquary and on the Black Market. The Ashenvale casino becomes purchasable.
- Rank 3, Bandit: Unlocks Shadowmere and its actions. Epic-rarity gear and materials come into play across the board, including at the Reliquary and on the Black Market. The Toll-Road Ambush heist opens up.
- Rank 4, Reaver: Legendary-rarity gear and materials come into play across the board, including at the Reliquary and on the Black Market. The Shadowmere casino becomes purchasable.
- Rank 5, Cutthroat: Unlocks Duskholm and its actions. Mythic-rarity gear and materials come into play across the board, including at the Reliquary and on the Black Market. The Sable Convoy heist opens up.
- Rank 6, Warlock: The Duskholm casino becomes purchasable.
- Rank 7, Shadowblade: Unlocks The Dark Citadel and its actions. The Black Masquerade heist opens up.
- Rank 8, Wraithking: Divine-rarity gear and materials come into play across the board, including at the Reliquary and on the Black Market. The Dark Citadel casino becomes purchasable. This is the maximum rank: every city, action, casino tier, and heist in the game is open, and Ascension, a prestige reset for permanent, stacking power, becomes available.
Ascension and your rank
Reaching Rank 8, Wraithking, opens Ascension: a prestige reset that trades your current rank for permanent, stacking power. That reset genuinely sends your live rank back to Rank 1, reborn as a Peasant, so cities, actions, and heists all re-lock and have to be re-climbed exactly like a brand new character's. What does NOT re-lock is everything gated on your highest-ever rank instead: gear and material rarity, the Black Market, the Reliquary, crafting, and every casino you can already buy stay unlocked straight through the reset, even while you are re-climbing the map from Rank 1.
Ascension also makes the climb itself steeper: every rank threshold on this page rises by 50% of its base value per completed Ascension. A once-ascended character needs 3,900,000 XP to reach Wraithking again, not the base 2,600,000 shown above, and every other rank threshold scales by the same factor.
Earning the climb
XP toward your climb comes from every action you succeed at, with the riskier, higher-rank deeds paying far more per attempt, a share of every completed heist, a successful jailbreak rescue (see NPC Opponents), and further sources outside this wiki's catalog pages: quests, missions, the Stables, and Bust Party runs all pay it too. There is no separate way to buy rank directly: it is always a byproduct of playing, just from more places than the solo action grind alone.
The curve steepens hard at the top: the jump from Shadowblade to Wraithking alone demands 1,900,000 XP, roughly 2.7x more than every earlier rank-up combined. Reaching Rank 8 is a long-haul goal, not a weekend project, while the earlier ranks are comparatively quick by design so a new character unlocks real content fast.
Talent points and the tutorial
Every rank-up gives you 5 talent points to spend, and your stats also come from your gear and from training at the Gym. Click your name at the top of the screen to open a list of every rank and what it gives.
On the Talents page you can tap the plus buttons, or press Type amounts to open a box where you type how many points go into each stat. It shows how many points are left and only stages your numbers, so nothing is spent until you press Save and confirm. In respec mode the same Type button sits before Approve, and there the numbers are the points you want on top of each stat's floor.
The beginner tutorial walks a new character through deeds, the three bars, the Forge, the map, ranks, materials, Ascension and claiming a Stronghold. You can replay it any time with the Restart tutorial button in the Tutorial card in Settings. A replay is only a guide: it grants no gold, XP, rank or items, and the one-time Newcomer's Blessing is never given a second time, so restarting is always safe.
Your profile signature
Your profile can carry a signature: a short note of your own, set in the Signature card in Settings. It is plain text, at most 200 characters over at most 3 lines, and links are not allowed: anything shaped like a web address is refused when you save. Saving it empty removes it.
A signature can show in 2 places, each with its own switch: under my forum posts and on my profile page. Switch one off and it disappears there while staying on in the other. On your profile it appears as a card; under a forum post it appears below your message. A player who is under a communication ban has their signature hidden everywhere until the ban ends, and it comes back by itself afterwards.
Not to be confused with jailbreak rank
Everything on this page is character rank, the track that gates cities, actions, heists, gear rarity, casinos, and the Black Market. Shadowrealm also tracks a completely separate jailbreak rank for how many rescues a character has pulled off, with its own crime-themed titles and its own thresholds. The two tracks are not as walled off from each other as they might look, though: a successful jailbreak rescue pays character XP alongside its own jailbreak-rank XP, so grinding rescues does feed your character rank climb too. What stays confined to the jailbreak system is its own title track and its rescue-streak bonus, which boosts jailbreak gold and XP but never character XP.