The Lottery
A ticket costs 250 gold and the draw happens every week. One winner takes the jackpot. It is the simplest gold sink in the game, and the one most worth understanding before you commit to it.
How the jackpot builds
The jackpot starts each round at a guaranteed 25,000 gold and grows with every ticket sold, by the full price actually paid for it. The ticket price rises with the server-wide inflation multiplier, and every coin of that rise lands in the pot right along with the base 250 gold, so buying in during a flush week never quietly shrinks the prize. The only gold that ever leaves the pot for good is the winner's tax, below.
The winner pays a 5% tax on the jackpot. That tax is the actual gold sink: it is the portion that leaves the economy permanently, which is the point of the lottery existing at all in a game with a shared, inflating currency.
You may BUY up to 1,000 tickets in a round, so the most any one player can commit is 250,000 gold. Free tickets from the Lucky Tickets ad reward sit outside that limit entirely: they do not count towards it and claiming them never reduces how many you can still buy, so your holdings can legitimately end up above the cap.
Why the realm has a lottery at all
In a game with a shared currency and no hard money supply, gold enters the economy constantly and needs somewhere to leave it. A pure redistribution would not achieve that: the coin would simply move between players. The lottery is a SINK, and the tax on the win is the part that actually removes gold from circulation.
That is worth knowing because it explains the design. The lottery is not meant to be a reliable way to get rich, and if it were, it would not do the job it exists for. It is meant to be an attractive enough gamble that gold voluntarily walks into the furnace.
Is it worth playing?
An honest answer: it depends entirely on how many tickets the realm buys, and you can reason about it directly. Because the base jackpot is guaranteed regardless of sales, a round with FEW tickets sold is mathematically generous, and a round with many tickets sold approaches a straight redistribution minus the 5% tax.
Put plainly: the guaranteed 25,000 gold floor is free money spread across however many tickets are competing for it. Early in a round, or in a quiet week, a small number of tickets buys a real share of that floor. In a heavily subscribed round you are mostly competing for other players’ gold, with a tax on top.
This is not a strategy that beats grinding. It is a lump-sum gamble with a mild structural edge when participation is low, and a mild structural loss when it is high. Buy accordingly, and never buy with gold you have earmarked for gear.
If you do play
- A ticket is 250 gold, so treat a handful as entertainment rather than investment.
- Buying early in a quiet round is structurally better than buying late in a busy one, because the guaranteed floor is shared among fewer tickets.
- The per-player cap of 1,000 PURCHASED tickets exists so no single wealthy player can simply buy the round. Reward tickets are free, so they are counted separately and never spend that allowance.
- Never buy tickets with gold earmarked for gear, repairs or energy. Those three all convert into progress; a ticket usually does not.